2012年2月24日星期五

Bungie Documentary 20th Anniversary -- H

What do you do after you successfully make one of the most well-known and loved IPs? If you're Bungie, then you stop making Halo and you start working on something brand new. Following up the Halo series with something bigger, better and completely unknown will be no small task. Luckily, Bungie has two decades of experience to learn from. Check out this documentary celebrating 20 years of Bungie. It's actually far more interesting than it lets on. Bungie's 20th Anniversary Documentary: O Brave New World »

EA 'relaxed' about heavy demand on Old Re

In light of record pre-orders for Star Wars: The Old Republic, EA has assured investors and analysts it has the capacity to ensure a smooth launch period for Star Wars: The Old Republic. EA Games Label boss Frank Gibeau said on an earnings call last night: "We've got a very aggressive plan to be able to scale multiple millions of users coming into the Star Wars franchise and service this fall. We're looking at pre-order campaigns and telemetry coming in from retail as well as online to get a sense of the overall base, and it's very strong."We're pretty relaxed about what we're going to be able to achieve there," he added (via Seeking Alpha). "We'll be able to scale up and light up new servers on a fairly quick basis. And we've got a plan to do that over the months following ship, and we have a lot of capacity built into that."So far EA has only confirmed a holiday 2011 launch for the BioWare MMO, and Gibeau said we're unlikely to get a solid release date for at least another month."As we get through the bulk of the summer, we're going to be ramping up our beta campaign. And by the time to get around September, we'll be in a position to be able to really call the ball and give you the hard ship date."

Starcraft 2 Journey to Diamond League Wk9

By Mohammad Abubakr, OnRPG JournalistIf you missed any of the previous weeks in my journey to diamond league, check out the Starcraft II review section. (http://www.onrpg.com/MMO/Starcraft-II/reviews)Games played: 10Initial Rank: Silver - 38Final Rank: Silver - 31Win/Loss: 5/5Facing a Zerg on the map Tal'darim Altar made me think I would be safe from early aggression and free to drone because of the map size. I scouted a large amount of Zerglings in my opponent’s base but continued to drone until my baneling nest was complete.I was hoping that my banelings would be ready by the time the attack came as just two to three banelings should have been enough to fend off the attack. Unfortunately the attack came sooner than expected and one spine crawler with four zerglings were not able to stop the attack. I was forced to concede upon losing all of my drones.After reflecting upon that match I felt that I was being much too greedy. I expanded and continued to drone even after I saw a large amount of zerglings. My initial thought was that he produced a large force of zerglings just for defensive purposes but I was wrong. If my opponent wanted to simply defend a small amount of zerglings with one or two banelings would have sufficed. I need to work on my reactions.The following game was my second time going up against drop play on the ladder. I only had experience with drops a couple weeks ago when an opponent used it against me for the very first time, other than that the only time I had seen it was while watching tournaments. My opponent was a Terran player that spawned close by air on the map Shattered Temple. He continued to apply pressure with marine and marauder drops in my main base denying mining time and forcing cancels on the spire. After losing the spire I should have morphed it outside of my main to avoid getting it denied as mutalisks would have allowed me to easily fend off drops.I had overlords to spot incoming drops but my reaction time was not quick enough. He would drop in front of mineral patches so that my Zerglings were unable to attack his units from all sides. This gave him the advantage because his ranged units could continue to attack while my melee units had to get close.The third drop finished the game as I had no chance of making a comeback upon losing my lair. I am quite good at focusing on the mini map in MOBA games but I have difficulty keeping track of it in SCII. This is probably because I have a lot more things I need to focus on, while in MOBA games I only need to worry about positioning for one unit.I played the following game against a Terran on Typhon Peaks very passively and only produced units when defending. Since we were spawned close by ground, the Xel Naga tower helped to warn me about any incoming attacks. I only produced an army when I saw an attack coming and continued to drone otherwise.This helped me to build up my economy and make good use of my limited larvae. His attacks were with small armies composed of marine, marauder and siege tanks. Therefore I morphed zerglings, banelings and mutalisks and with the help of spine crawlers I was able to fend off attacks with ease.After setting up my third base, I morphed a large army and overran his base. While he might have been able to defend, I made sure to kill all of his workers with my banelings. He was smart to leave the game.The next game my Protoss opponent four gated me. I was able to hold off the aggression but since he had walled himself in, I had no scouting information. I forgot about my overlord and did not use it to scout. Turns out he also had hidden starports and was aiming to follow up the four gate with a void ray and phoenix attack. My spire was not complete when his air army showed up and was forced to concede because I had nothing to fight his air army. Once again I have lost a game due to a lack of vision. It might take some time getting used to continuously scouting and gaining information but I feel after I learn to scout effectively these cheese and all-in plays will not be very effective against me as they are meant to surprise opponents.Although I did not play a lot of SCII games this week because of limited time, I think I am making progress. By the end of the week some of my opponents were gold league players. Hopefully I'll be able to join them soon.If there are any suggestions or feedback about this series, please let me know on the OnRPG forums (http://www.onrpg.com/boards/) @ Abubakr (http://www.onrpg.com/boards/member-abubakr.html). Alternatively you may message me in Starcraft II (Abubakr, 109).

2012年2月23日星期四

Deus Ex Human Revolution - Where's cheap

If a round up of gushing reviews from around the web haven't convinced you to buy and play Deus Ex: Human Revolution by now nothing will. But before you rush out and throw down your hard earned Queen sheets for a copy of Eidos Montreal's latest you'd do well to cast your eyes on our price round-up. It might save you a couple of quid.First up in the Human Revolution price war are the usual online duo: Play and Amazon. Play has the PC version for £27.99, while the console editions are priced at £38.89. Both of these come with the 'Explosive' mission pack. The 'Augmented Edition', which has extra weapons and a DVD is priced at £39.99 on PC and £47.99 on consoles.Amazon's prices are largely the same, the only differences being the Limited Edition on PS3 is £35.66. GameStop is one of the cheaper options out there and will sell you Human Revolution on console for £35.97 or on PC for £24.97.ShopTo's lowest Deus Ex price is £36.85 and its PC price is £25.85 for the standard edition.Also going with £36.85 for the console versions is Zavvi, or you can get it for £27.85 on PC.Tesco is offering the cheapest Deus Ex: Human Revolution price among the supermarkets so far, selling the sci-fi stunner for £30 when purchased with a pre-order for Battlefield 3, Gears of War 3 or Batman: Arkham City.Meanwhile Sainsbury's is selling the game for £33.99 and Morrisons is going with £34.99.If digital downloads are your thing Human Revolution is available on Valve's Steam service for £29.99. Direct2Drive undercuts Steam by a couple of pennies and it's priced the game at £29.95. Pennies make pounds.As always if you spot any particularly good deals let us know in the comments below and we'll move the best into the round-up. Happy bargain hunting. Tamoor Hussain

2012年2月22日星期三

The PAX 10 Part One -- X-Play Takes On P

AntichamberNewsPreviewsReviewVideos (1)ScreenshotsCheats and Walkthroughs FezNews (1)Previews (1)ReviewVideos (1)ScreenshotsCheats and Walkthroughs Indie games are king of the castle at PAX Prime. This year's PAX 10 games were so innovative, fresh, and some times confusing, we had to break them down into segments. This segment includes games like AntiChamber and Fez, both titles I can't wait for. PAX Prime 2011 Top 10 Indie Games Part One »

2012年2月21日星期二

Namco Bandai responds to Pac-Man perma-sa

Namco Bandai has sought to calm the fan flames over its decision to include the same permanent save feature into Pac-Man & Galaga Dimensions that had Resident Evil: The Mercenaries fans foaming at the mouth. "There is no way to erase the save from within the game itself without misusing the hardware, causing corruption," it said, without actually explaining why this was the case, although it explains that all the games in the bundle save to a single save file. The publisher plays down the importance of a need to delete the game's memory in saying it would take the average player a long time to max out everything in all the included games."It takes a very long time to get high scores on all the games to fill up the rankings as each game is a stand-alone title," it told Shacknews, adding that bundle contains multiple games and each one "would take an average person 8-10 hours depending on skill level to max out. With 6 games, that's 60+ hours to fill up everything with good high scores."So it's saying you're not likely to max everything out so you shouldn't need to want to delete your progress. That doesn't really address the issue faced by second-hand buyers who want to start fresh. NB went on to say that it "could not comment" on the decision to restrict the game bundle to use a single save file because it's unaware of the specifics that "contributed to the decision".

2012年2月13日星期一

Hackers steal 20k logins from Star Wars G

,福州装修

A hacking group has stolen 21,000 email addresses and 23,福州装修公司,000 passwords from a Star Wars Galaxies fansite and published them online. SWGalaxies.net was targeted by ObSec, a small hacking collective with apparent sympathies for hacktivist groups LulzSec and AntiSec, Venturebeat reports.Jeff Moeller, editor of site owner LFNetwork, said SWGalaxies.net isn't actively maintained any more.Todd Feinman, chief executive of data protection firm Identity Finder, told VB: "It's unfortunate. It must be so frustrating for someone to see their passwords online, given the amount of online sign-ups we have to do. Passwords are a digital identity and password reuse is a serious problem that could lead toward identity fraud."Sony Online Entertainment and LucasArts are to pull the plug on the Star Wars Galaxies servers on December 15, the companies announced in June. Tom Ivan

2012年2月10日星期五

DC Universe Online Free-To-Play Impressio

DC Universe OnlineNews (61)Previews (14)ReviewVideos (78)Screenshots (228)Cheats and WalkthroughsDC Universe OnlineNews (61)Previews (12)ReviewVideos (76)Screenshots (228)Cheats and Walkthroughs DC Universe Online Free-To-Play Preview » Even though it's just barely a year old, DCUniverse Online is about to go through some major changes. The biggest change is easily that the game will be offereing a Free-To-Play option for players. X-Play's Blair Herter sat down with DCComics' Geoff Johns to talk about the upcoming shift and what it means for gamers.Free-To-Play super heroes certainly sounds like a no-brainer to me, but what are you guys thinking?

2012年2月8日星期三

Mass Effect 3 FemShep Voice Actress Jenif

Mass Effect 3News (59)Previews (9)ReviewVideos (36)Screenshots (19)Cheats and WalkthroughsMass Effect 3News (29)Previews (8)ReviewVideos (24)Screenshots (19)Cheats and WalkthroughsMass Effect 3News (56)Previews (9)ReviewVideos (34)Screenshots (19)Cheats and Walkthroughs The voice actress behind Mass Effect's female Commander Shepard, Jennifer Hale, caught up with us while at PAX. We spoke with her about her favorite part of being FemShep, how she records her lines and how Shepard has evolved through the Mass Effect series. Check out our interview below. Mass Effect 3 Interview With Female Shepard » Mass Effect 3 will be released on March 6, 2012.

2012年2月7日星期二

Blizzard defends Diablo 3 real-money auct

Blizzard has revealed that Diablo 3 will have a new auction house feature that will let player buy and sell items with real money. Blizzard executive VP Rob Pardo made the announcement at a recent presentation, explaining that the feature comes in reaction to the thriving black markets that saw people exchanging items for real cash with previous Diablo games. Instead of trying to stop real cash purchases, Diablo 3 embraces it, he explained. "People were going to do it anyway, and this way it's secure," he said, later defending the feature against the suggestion players could spend more time in the auction room than actually playing the game. "As long as players are having fun, whatever they're doing, I consider that a success," he said. Players can list anything from weapons, armour, gold or even characters themselves in an auction house and sell them to other players for real-world moolah. Players will be able to make a limited number of free listing per week, but otherwise Blizzard will charge a small fee and take a cut of the final sale amount. Blizzard also revealed that the game will require a constant online connection to be played.

2012年2月6日星期一

EA boss 3D gaming 'hasn't caught on'

3D gaming hasn't caught on as EA once expected it might, and CEO John Riccitiello says the company plans to refocus investment on other areas. "We have not seen a big uptake [in 3D gaming]," he said during an annual shareholder meeting yesterday. "We have not seen a big uptake in 3D TVs in the home [either]."We are not here trying to drive a market. We are here to react to what customers want," he added, according to VentureBeat.EA now plans to focus its investment in growth areas like mobile, social and online gaming. "We see really high returns in these markets and very poor returns focusing on 3D, so we are allocating our resources toward new innovations," Riccitiello said. Earlier this month EA announced plans to acquire PopCap for at least $750 million.

2012年2月3日星期五

Assassin's Creed Revelations gameplay - 1

Ubisoft has released 10 minutes of Assassin's Creed Revelations gameplay footage from the demo that was available at GamesCom last week. We got screenshots of Ezio using new devices such as traps and bombs during Cologne's expo but now you can see the master assassin put those explosive to use.There's also a developer commentary running throughout to highlight all the finer details.Have a look: Watch in HD No comments yet, be the first! The last Assassin's Creed Revelations trailer showed Ezio and Altair getting their kill on together. Go and have a butcher's. Tom Pakinkis

2012年2月2日星期四

Diablo 3-like trading may arrive in StarC

Activision's somewhat controversial auction house feature in Diablo 3 that'll allow players to make real-world currency sales for in-game items could eventually make its way to StarCraft 2. Speaking during an investors conference call today, Activision said that some of the back-end tech being developed for the Diablo 3 auction house can be leveraged for its globally popular PC RTS game, StarCraft 2.Rather than item trading as players will be doing in Diablo, Activision suggested that players would be able to create put their own custom-made maps up for sale to other players. Blizzard executive VP Rob Pardo said after the announcement earlier this week that Diablo 3's auction house will help prevent players from inevitably resorting to the illegitimate black market to buy items by providing a safe and secure system for such trades to take place within the game itself. Mike Jackson

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